Hey sweets!
Lorre's got a cover!
A small progress report:
- Programming: I'm almost done with the item system and with the "wardrobe system" (which is kinda overkill for this game, but it absolutely isn't for my other game ;D )
- Levels: the cemetery level, which happens to be the one I'll be sharing for my study case, is complete! I'm also done with the gray boxing for all the other scenes, which means that i'll get my ass back on blender very soon (and I also plan to experiment a lot with materials, especially for one particular level)
- Gameplay: I might add a "stealth-ish" part, but, given the game's already slow pace and the fact that there is no game over, I think I'll handle that section differently.
- Art: I decided to scrap the "fake painting 3d renders" character portraits and to redo them in the style of the game cover. Not that I kinda lack the material time to do so or anything...
- Release date: Ok so... the entries for this year's EEK3 are open and will close on July 15th, with the presentation obviously being during the spooky moth. Moreover, I have to hand over the demo for the game design class exam on July 5th, which means that I need to have a presentable, but not necessarily complete product by the end of the month. Needless to say that I'm slightly torn about when I should release it, because on one hand I really like the idea of dropping it as an "EEKSCLUSIVE" , but on the other it annoys the shit out of me to keep it in the freezer for so long because it's a small game that'll be basically ready long before October, and above all, because I really, really want to start working on my other game. Having said that, I'll probably release it anyway during July alongside the promo material and, if it gets a spot at eek3, it's still free advertising for an hypothetically already released, unknown indie project.
Also, I'm kinda starting to miss my usual, raunchy music videos, so something unexpected might pop up at any moment...
With that said, take care and