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ABNOCTO
3D artist, game dev, concept designer and occasional composer from Hell!

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Dark Corners #4: the dark witch

Posted by ABNOCTO - February 15th, 2021


Hey sweets!

History class time!

Dafuq is this?


Basically, a year ago (when everything went tits), I thought it was a good time to do something more "extensive" than my usual kinky/spooky skits. And so Project Dark Witch was born!

The core concept was simple: there's this badass witch that gets killed by her coven, comes back from the grave by making a pact with a demon and then starts fucking shit up

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However there was this little issue: what kind of media was Project dark witch going to be?

A game? A short film? A comic? A porno?

It took almost 4 months to answer that question lol


As much as I liked the Idea of having a Deception/Undead knights hybrid with Bayonetta-like torture attacks , I was too much of a scrub in both coding and animating (and I had a complete disregard for optimizing shit)

So I chose the animated series route as it felt like the best way to produce something decent while getting more proficient at it (and that also functioned as a play-test ground).

And that's when I decided to step shit up a little bit and redesign everything from scratch!

The idea was to develop the initial concept and to translate it into a victorian/bloodborneque scenario:

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The new dark witch, now named Violet, is inspired by Elvira, the Bride of Frankenstein, Eva Green in Penny Dreadful and the drag queen Victoria Elizabeth Black.

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Similarly to the previous entries, her model suffered a lot from bad optimization, but most importantly it was very hard to adapt it to the various costume changes.

That's when and why I decided to make a new "universal" mesh that was later utilized for every other character

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Having a new workflow helped a lot and allowed me to have all the main character assets ready to go in December!

Tomorrow's entry will expand on the setting, so

See y'all in the dungeon! 


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