Hey sweets!
History class time!
Dafuq is this?
Basically, a year ago (when everything went tits), I thought it was a good time to do something more "extensive" than my usual kinky/spooky skits. And so Project Dark Witch was born!
The core concept was simple: there's this badass witch that gets killed by her coven, comes back from the grave by making a pact with a demon and then starts fucking shit up
However there was this little issue: what kind of media was Project dark witch going to be?
A game? A short film? A comic? A porno?
It took almost 4 months to answer that question lol
As much as I liked the Idea of having a Deception/Undead knights hybrid with Bayonetta-like torture attacks , I was too much of a scrub in both coding and animating (and I had a complete disregard for optimizing shit)
So I chose the animated series route as it felt like the best way to produce something decent while getting more proficient at it (and that also functioned as a play-test ground).
And that's when I decided to step shit up a little bit and redesign everything from scratch!
The idea was to develop the initial concept and to translate it into a victorian/bloodborneque scenario:
The new dark witch, now named Violet, is inspired by Elvira, the Bride of Frankenstein, Eva Green in Penny Dreadful and the drag queen Victoria Elizabeth Black.
Similarly to the previous entries, her model suffered a lot from bad optimization, but most importantly it was very hard to adapt it to the various costume changes.
That's when and why I decided to make a new "universal" mesh that was later utilized for every other character
Having a new workflow helped a lot and allowed me to have all the main character assets ready to go in December!
Tomorrow's entry will expand on the setting, so