00:00
00:00
View Profile ABNOCTO
Just your friendly baron of bad taste

Dungeon master

Bermuda Triangle

Joined on 8/1/16

Level:
13
Exp Points:
1,695 / 1,880
Exp Rank:
29,106
Vote Power:
5.50 votes
Rank:
Safety Patrol
Global Rank:
27,328
Blams:
125
Saves:
223
B/P Bonus:
6%
Whistle:
Normal
Trophies:
1
Medals:
2

Dark Corners #5 + small Devlog

Posted by ABNOCTO - March 6th, 2021


Hey sweets!

Here's some history pt.2:

While Preternatural takes pretty blatantly inspiration from classical and modern Gothic horror productions,

its setting is based on an already existing one that's over four years old!

iu_253339_5986097.gif

(CRAAAAAWLING IN MY SKIIIINNNNNN)

I present you with "Dance Macabre", my very first (and uncompleted) game.


Here's the alternative cover

(doesn't he look kinda familiar?)


Dance Macabre layed the "narrative" foundations, the lore, of Preternatural,

that's why the original "PDW" setting was Medieval and not Victorian.

If I'll ever be able to complete Preternatural y'all can bet your tits that

it'll be followed by a full blown remake of Dance (as a prequel).


iu_253338_5986097.jpg

Story and setting aren't the only thing that got carried over in Preternatural:

A certain character did as well, her original design up here.


But what about Preternatural?


Let's just say that I've temporarily reverted into the designing phase because the gameplay I initially thought of is a little bit too ambitious for a first, solo, indie, no-budget project.

That's also why I wanted to make a digression on Dance Macabre, as the idea of having a more "classic" RPG is very tempting.


On the technical side:

With the right amount of optimization and blood sacrifices this little engine can do some real fucking miracles!

My main goal is to have this thing to look as good as possible even on the potatoest of potato builds (so my PC lolololol)

I sincerely hope to have a playable prototype to showcase you by the end of the month, but until then -

see y'all in the Dungeon!

(and don't forget to follow me on the Twatterburd)


Tags:

Comments