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ABNOCTO
3D artist, game dev, concept designer and occasional composer from Hell!

Joined on 8/1/16

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Update on shit 'n stuff #17: OH WOW

Posted by ABNOCTO - April 12th, 2023


Hey sweets!

I didn't die; I was locked up in a coffin at the bottom of a lake and forgot how to open things.


Bullshit aside, a lot of stuff has happened in the last few months that forcibly kept me from making anything.

This "forced break" made me particularly aware of my giant pile of unfinished stuff and really made me revaluate my "release schedule", so, from now on, I will focus on starting and finishing one project at a time.


But what about the half-made stuff?

Think of them as dead, mostly because the more time passes, the more obsolete they look and feel.

I will make a collage of all the half-assed animations eventually.


Now, onto the sad shit:

The old ass SSD I had Pretenatural on decided to commit seppuku and fully obliterate dozens and dozens of assets, leaving me with my ass on the ground. So, Preternatural as it was conceived is dead. For now...

I've invested too much time on that game, and I won't let some bitch ass hardware failure stop me from finishing my spooky witch simulator!


Conversely, Porcelain is being dissected and repurposed for another game (This doesn't mean it will never be released, though).

Unlike Porcelain and Preternatural, "Project Bereavement" will and must be released around June/July, as it is my case study for a game development class.


Here's some details:

  • Victorian horror setting. Goth mommy protagonist. Yes I'm still very bitter about Pretenatural.
  • Retro graphics. I'm aiming for a Dreamcast-like aesthetic with low-poly models, low-res textures, some pixelization, very little post processing (probably just bloom) and very, very sparingly used pbr techniques. Honestly, I've always wanted to give retro graphics a chance, even if they're extremely different from my usual style. The concept of "less is more" intrigues me a lot and would allow to heavily cut the production times regarding graphics.
  • It will be a basic, exploration based point-and-click game: think about "The Cat Lady" and "Fran Bow", but set in a small, freely explorable 3D environment.
  • It will be short, concise and self-conclusive. Basically as if it was a playable version of one my music videos.
  • The Ost is ready, but it will be available on my YT only when the game is out.
  • It will be available on Itch .
  • I'm planning to make a devlog for documentation purposes (and also to avoid some unfortunate scenarios that have already happened at my university). Get ready to listen to my obnoxious voice!


With that said,

Take care, but most importantly

See you in the... Mansion!


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Comments

Good to see you back! I was just thinking I hadn’t seen you in my feed in a little bit.

Ngl, I've missed my newgrounds' habitués as well!